Call of Duty
Modern Warefare III - cut scenes
Project —
I led the analogue cutscenes team on Call of Duty: Modern Warfare III for the original game release, overseeing the creation of a range of in-game cinematic sequences across a three-month production period. My role combined creative direction with hands-on execution, helping shape the visual tone and detail of these scenes.
I created the “Back on the Grid” cutscene and was also responsible for all faction logo animations featured throughout the game. The work blended stylised motion design with a tactile, grounded aesthetic to match the world and tone of Modern Warfare III.
The project was built primarily in Cinema 4D, alongside extensive scanning and integration of real-world objects to give the sequences an authentic, physical quality. This hybrid workflow helped bring a layered, believable feel to the cutscenes and graphic elements across the game.
Project role:
3D lead for the analog cut scene sections
3D design & animation
Compositing
Client —
Spov + Activision
Back on the Grid
3D shield animations
Full credits
3D lead for analog sections
Bradley Coomber
3D Design & Animation
Bradley Coomber
Compositor
Bradley Coomber

