Call of Duty

Modern Warefare III - cut scenes

Project —

I led the analogue cutscenes team on Call of Duty: Modern Warfare III for the original game release, overseeing the creation of a range of in-game cinematic sequences across a three-month production period. My role combined creative direction with hands-on execution, helping shape the visual tone and detail of these scenes.

I created the “Back on the Grid” cutscene and was also responsible for all faction logo animations featured throughout the game. The work blended stylised motion design with a tactile, grounded aesthetic to match the world and tone of Modern Warfare III.

The project was built primarily in Cinema 4D, alongside extensive scanning and integration of real-world objects to give the sequences an authentic, physical quality. This hybrid workflow helped bring a layered, believable feel to the cutscenes and graphic elements across the game.

Project role:

  • 3D lead for the analog cut scene sections

  • 3D design & animation

  • Compositing

Client —

Spov + Activision

Back on the Grid

3D shield animations

Full credits

3D lead for analog sections

Bradley Coomber

3D Design & Animation

Bradley Coomber

Compositor

Bradley Coomber

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